Tournament scheduling

Lacrosse tournament format: box and field weekends that run on time

This page is for lacrosse clubs, leagues and tournament organizers, box and field. The method works with any tool, including a spreadsheet; the product section comes after.

Title card of the video "Lacrosse Tournament Format: Box and Field Weekends on Time"
Title card of the video "Lacrosse Tournament Format: Box and Field Weekends on Time"
In this guide
  1. What makes a lacrosse tournament different
  2. Step 1 — choose the format before you count anything
  3. Step 2 — count games, then turn hours into slots
  4. Worked example A — a box weekend on one arena floor
  5. Worked example B — a field weekend on two fields
  6. Step 3 — write the run sheet and the tiebreaker rule
  7. Checklist before you publish a lacrosse tournament
  8. How Play 2 Earn Sports supports a lacrosse tournament
  9. Frequently asked questions
  10. Related guides

Watch the video guide

Lacrosse Tournament Format: Box and Field Weekends on Time · Watch on YouTube

Read the video transcript

A lacrosse weekend that runs on time

0:00 By the end of this video, you will have a lacrosse tournament format that fits your floor or your fields. It will finish on time, for box and for field. We will cover the two lacrosse settings, the three common formats, a worked example for each, and the checks that keep the day moving.

What makes a lacrosse tournament different

0:17 Box lacrosse is played indoors on an arena floor with boards. Field lacrosse is played outdoors, often on fields shared with other sports. A box floor holds one game at a time. A field site can hold two or more.

0:33 Floor and field time is borrowed, so build the day around the hours you really hold. Measure the changeover once: the time to clear one game and set up the next.

Choose the format: round robin, pools or knockout

0:43 There are three common formats. A round robin has every team play every other team. Pools split teams into groups, then the top teams go into a knockout. A straight knockout is the shortest day.

0:55 Keep pools equal where you can. A pool of four gives each team three games. Publish the crossover and the knockout path before the first game, so every coach knows the road. Count the games before you count the hours.

1:09 A single round robin with n teams has n times n minus one, divided by two, games. A pool of four has six games, and each team plays three. In our example, eight teams play in two pools of four. That is twelve pool games.

1:26 The top two in each pool reach the semifinals, with a bronze game and a final. Four more games, sixteen in total.

Turn floor hours into slots

1:34 For box lacrosse, use a fifty-minute game and a ten-minute changeover. That is a one-hour slot. One floor gives you one game at a time, so the number of slots is the number of hours you hold. For field lacrosse, use the same fifty-minute game and ten-minute changeover.

1:52 Two fields give you two slots in every hour. Check your league's rulebook for game length, especially for younger divisions.

A box weekend on one floor

1:59 Here is a typical example. It is illustrative, not a specific league. An eight-team box tournament plays on one arena floor over two days. Saturday holds eight pool games, so every team plays twice.

2:13 Saturday's floor runs from eight in the morning to eight at night. That is twelve one-hour slots. Eight games use eight slots, leaving four spare for a delayed game or a longer changeover. Sunday runs from eight to six.

2:27 Ten slots hold four final pool games, two semifinals, the bronze game and the final. Eight slots used, two spare. The last game ends at five fifty, leaving time to clear the floor.

A field weekend on two fields

2:39 Here is a typical field example, also illustrative. Eight teams play on two fields in one day. Each field holds ten one-hour slots. That is twenty slots for sixteen games, leaving four spare.

2:52 Six pool rounds fill the morning, two games at a time. The semifinals run at three in the afternoon, and the bronze and final at five. Each team gets at least one full slot between games.

Write the tiebreaker rule before the first game

3:05 Write the tiebreaker order in the event rules before the first game. A common order is points, then goal difference, then goals for. Put anything further, such as head-to-head or a draw, in the event rules too.

How Play 2 Earn Sports helps

3:19 Now, how Play 2 Earn Sports helps. You can build a tournament with round robin, pools or knockout. The free bracket generator builds single-elimination brackets for four, eight, sixteen or thirty-two teams. Tournament fixtures can be postponed before a new time is known.

3:36 Fields and floors have availability windows, buffers and date exceptions, and clubs can block tournament weekends on their teams, venues and fields. Count the games, count the slots, write the tiebreakers, and publish the run sheet once. The full guide is on the page linked in the description. Try it with your own floor and fields: Starter is free for clubs with up to 10 teams. Thanks for watching.

What makes a lacrosse tournament different

  • Two settings, two kinds of time. Box lacrosse is played indoors on an arena floor with boards. Field lacrosse is played outdoors, often on fields shared with soccer, football or baseball. A box floor holds one game at a time; a field site can hold two or more.
  • Borrowed hours. Arena floor time usually comes in weekly or hourly blocks, and it can be taken back by a school or municipal event. Field time is shared, and it changes with weather and the other sports on the field.
  • Changeover is part of the game. Boards, benches, goals and the goal area take time to set and clear. Measure your changeover once, then build it into every slot.
  • Game length varies by age and rulebook. A youth game is often shorter than an adult game. Time one real game in your own league and use that number, not a number from a different level.
  • Rest is a format decision. A team that plays back-to-back games is not getting the weekend you promised. Build at least one full slot between a team's games, and longer for the youngest divisions.
  • Tiebreakers decide who advances. Write the order before the first game, including how a three-way tie works. A rule written after the tie looks unfair to somebody.

Step 1 — choose the format before you count anything

There are three common formats. Choose one before you touch the hours.

Step 1 — choose the format before you count anything
FormatWhat it gives youWatch for
Round robin Every team plays every other team once. The fairest short event. A single round robin with n teams has n × (n − 1) ÷ 2 games. An odd count needs a bye each round.
Pools, then knockout Equal pools of three or four, then the top teams go into a semifinal and a final. Publish the crossover (1A v 2B, 1B v 2A) and the bracket path before the first game.
Straight knockout The shortest day. Every game eliminates one team. Half the teams go home after one game. Use it when time is very short and entrants know the deal.

Keep pools equal where you can. A pool of four gives each team three games. Two pools of four is a clean eight-team event. If you must use uneven pools, give every team the same minimum number of games, and add a placement game for the smaller pool if the hours allow.

Step 1 — choose the format before you count anything
Pool sizeGames per teamGames in the pool
3 2 3
4 3 6
5 4 10
6 5 15

Step 2 — count games, then turn hours into slots

Do the arithmetic in this order: format, games, slots, run sheet.

Count the games. A single round robin with n teams has n × (n − 1) ÷ 2 games. A pool of four has six games and each team plays three. Add the knockout games: two semifinals, a bronze game and a final is four more.

Measure one slot. A slot is the game window plus the changeover. For the examples below, a game is fifty minutes and the changeover is ten minutes, so one slot is sixty minutes. Time a real game in your own league once; if your games run seventy minutes, the slot grows and the day changes.

Build in rest. Alternate pools where teams share a floor or a field. In a pool of four on one floor, play the pools in alternating slots, so each team gets at least one full slot off between its games. For a two-field site, run one pool on both fields in one round, then the other pool in the next round.

Hold spare slots. A delayed game, a longer changeover or a weather stop uses a spare slot without moving the rest of the day. Two spare slots on the final day is a calm plan; a full grid is a long set of phone calls.

Worked example A — a box weekend on one arena floor

Illustrative example, not a specific league.

Eight teams play in two pools of four on one arena floor. Each pool plays a single round robin: six games per pool, twelve pool games in all, and each team plays three pool games. The top two in each pool reach the semifinals. The knockout adds two semifinals, a bronze game and a final: four more games.

The game count.

Worked example A — a box weekend on one arena floor
StageGamesTeam appearances
Pool A (4 teams) 6 12
Pool B (4 teams) 6 12
Pool play total 12 24
Semifinals 2 4
Bronze and final 2 4
Total 16

Check: eight teams play three pool games each, so 8 × 3 = 24 team appearances, and 12 pool games × 2 teams = 24. The four knockout games add 8 team appearances, so every team that reaches a semifinal plays a fourth game.

The floor hours. The floor is booked for 7:30 to 20:30 on Saturday and 7:30 to 18:30 on Sunday. Setup is 7:30 to 8:00 each day. The slots run on the hour.

Worked example A — a box weekend on one arena floor
DayFloor hoursOne-hour slotsGamesSpareTakedown
Saturday 8:00–20:00 12 8 pool games 4 20:00–20:30
Sunday 8:00–18:00 10 4 pool + 4 knockout = 8 2 18:00–18:30
Weekend 22 16 6

Saturday. Play the pools in alternating slots: Pool A at 8:00, 10:00, 12:00 and 2:00; Pool B at 9:00, 11:00, 1:00 and 3:00. That is eight pool games. Each team plays twice, and every team gets at least one full slot between its games. Four slots remain spare after 3:00.

Sunday. The last two pool games per pool run at 8:00 and 10:00 for Pool A, and 9:00 and 11:00 for Pool B. Each team plays once. The semifinals are at 1:00 and 2:00, the bronze game at 4:00 and the final at 5:00. The last pool game ends at 11:50, so a semifinal at 1:00 gives at least seventy minutes of rest. The final ends at 5:50, and the floor is clear by 6:30.

The arithmetic in one line. 12 pool games + 4 knockout games = 16 games. 12 Saturday slots + 10 Sunday slots = 22 slots. 22 − 16 = 6 spare slots. 8 teams × 3 pool games = 24 team appearances = 12 pool games × 2.

Worked example B — a field weekend on two fields

Illustrative example, not a specific league.

Eight teams play in two pools of four on two fields in one day. The format and game count are the same as the box example: twelve pool games and four knockout games, sixteen in total. The difference is capacity: two fields give two games in every slot.

The field hours. Both fields are booked for 7:30 to 18:30. Setup is 7:30 to 8:00, and takedown is 18:00 to 18:30. Each field holds ten one-hour slots from 8:00 to 18:00.

Worked example B — a field weekend on two fields
ItemCount
Slots per field 10
Fields 2
Total slots 20
Pool games 12
Knockout games 4
Total games 16
Spare slots 4

The day. Run six pool rounds, two games at a time. Pool A plays in rounds at 8:00, 10:00 and 12:00. Pool B plays at 9:00, 11:00 and 1:00. Every team plays three pool games and gets one full slot between them. The semifinals are at 3:00 on both fields. The bronze game and the final are at 5:00, one on each field. The last pool game ends at 1:50, the semifinals end at 3:50, and the medals end at 5:50. The fields are clear by 6:30.

The arithmetic in one line. 6 pool rounds × 2 games = 12 pool games. 12 + 4 knockout games = 16 games. 2 fields × 10 slots = 20 slots. 20 − 16 = 4 spare slots, two on each field.

Step 3 — write the run sheet and the tiebreaker rule

A run sheet is the one page every volunteer, coach and official works from. Give every game a row with:

  1. Time and slot number.

    Include the changeover, not just the start.

  2. Floor or field.

    Name each field separately, including split fields.

  3. Game number and stage.

    Pool A game three, semifinal one, bronze, final.

  4. Teams.

    Use the pool placeholders for the knockout, such as Winner of semifinal one.

  5. Who is working it.

    The score table, the timekeeper and the officials, if your event uses them.

  6. What happens next.

    The crossover and the order of play, so the next game is never a guess.

Then write the tiebreaker order in the event rules and send it to every coach before the event. A common order is:

  1. Points in pool play.
  2. Goal difference.
  3. Goals for.
  4. Head-to-head, if your event rules use it.
  5. A draw or coin toss as the last step.

Say how a three-way tie works, because head-to-head may not settle it. Apply the rule as written, even when the result is disappointing. Post the rule at the venue and keep a copy at the score table.

Checklist before you publish a lacrosse tournament

[ ] Format chosen: round robin, pools into a knockout, or straight knockout.

[ ] Pool sizes equal, or every team has the same minimum number of games.

[ ] Games counted: pool games + knockout games = total games.

[ ] Slot measured from one real game, including the changeover.

[ ] Slots counted per floor or field, not just for the site.

[ ] At least one full slot between a team's games, and longer for younger divisions.

[ ] Crossover and knockout path published before the first game.

[ ] Tiebreaker order written, including the three-way tie.

[ ] Spare slots held on the final day.

[ ] Setup and takedown inside the floor or field booking.

[ ] Run sheet sent to coaches, volunteers and officials before the event.

[ ] One person named to make the weather or delay call.

How Play 2 Earn Sports supports a lacrosse tournament

Play 2 Earn Sports gives you a connected club schedule, and for leagues it can build a league schedule built from your venue hours.

Pool fixtures come straight from the free round robin schedule generator.

Between tournaments, a coach runs the team's week in the lacrosse team app.

  • Formats. You can build a tournament with round robin, pools or knockout.
  • Brackets. The free bracket generator builds single-elimination brackets for three to thirty-two teams, with byes for the top seeds, and double-elimination brackets for four to thirty-two teams, with an optional reset game.
  • Movable fixtures. Tournament fixtures can be postponed before a new time is known.
  • Venue hours as they really are. Fields and floors have availability windows, buffers and date exceptions, and clubs can block tournament weekends on their teams, venues and fields.

Set up your next lacrosse weekend.

Frequently asked questions

Choose round robin, pools into a knockout, or a straight knockout. Count the games, measure one game plus its changeover, and turn the floor or field hours you hold into slots. Build in rest, hold spare slots, and publish the crossover and tiebreaker order before the first game. A written run sheet keeps the day on time.

A box lacrosse tournament is played indoors on an arena floor with boards, usually on borrowed floor time. One floor holds one game at a time, and the changeover to clear the floor is part of every slot. Teams often play two or three pool games in a weekend, then a semifinal and a final.

With two pools of four and a semifinal, bronze game and final, there are sixteen games. Each pool plays six games, for twelve pool games, and the knockout adds four. Each team plays three pool games, and the top two in each pool play a fourth. An eight-team straight knockout has seven games.

Game length depends on your age group and your league's rulebook. A common youth planning number is fifty minutes, plus about ten minutes to clear the floor and set up the next game. Time one real game in your own league once, then use that number for every slot in the run sheet.

Pools into a knockout suits a weekend where teams travel and want more than one game. A straight knockout is the shortest day and suits a small, local event where every team knows it may play only once. If fields are limited, pools on two fields then a short knockout uses the space well.

Write the order in the event rules and send it to coaches before the first game. A common order is points, goal difference, goals for, then head-to-head if your rules use it, then a draw. Say how a three-way tie works, post the rule at the venue, and apply it as written.

Plan at least one full slot between a team's games, which is about sixty minutes in the examples on this page. Give younger divisions more. Alternate pools on a shared floor or field so rest is built into the grid, and check each team's day in one list before you publish.

Starter is free for clubs with up to 10 teams. See pricing for the plans for larger clubs and for leagues.

Free tools: create the event and take entries with the free tournament maker, make the round-robin pairings in your browser, or start from a single-elimination bracket generator.

Explore the Play 2 Earn Sports scheduling platform, compare current plans and pricing, or request a scheduling demo.