Coaching

Youth coach game day checklist: before, during and after the game

This page is for volunteer youth coaches and team managers who want a calm, repeatable game day. It gives you five short lists, a worked Saturday with real arithmetic, and a checklist to keep in the bag. The method works for any sport; the example uses soccer. The product section comes after.

Title card of the video "Youth Coach Game Day Checklist: Before, During and After"
Title card of the video "Youth Coach Game Day Checklist: Before, During and After"
In this guide
  1. Why game day goes better with a checklist
  2. List 1 — two days before: who is coming?
  3. List 2 — the night before: pack the bag
  4. List 3 — arrival and warm-up
  5. List 4 — during the game
  6. Worked example — a Saturday game for fourteen players
  7. List 5 — after the final whistle
  8. The game day checklist
  9. How Play 2 Earn Sports supports a coach's game day
  10. Frequently asked questions
  11. Related guides

Watch the video guide

Youth Coach Game Day Checklist: Before, During and After · Watch on YouTube

Read the video transcript

A calm game day, start to finish

0:00 By the end of this video, you will have a game day checklist you can reuse all season. It covers the two days before, the morning, the game itself and the hour after. We will go through five short lists. Two days out, the bag, arrival and warm-up, the game itself, and the jobs after the final whistle.

Two days before: who is coming?

0:20 Game day starts two days before. Check who is coming on Thursday, not on Saturday morning. Ask families to answer Going, Maybe or Can't go, so you plan with real numbers. Then send parents one clear message.

0:35 Give the kickoff time, the field, the arrival time and what to wear. One message with every detail works better than five small ones. Draft the lineup and a simple substitution plan at home, while you are calm. Share playing time fairly, and write the plan down so an assistant can run it too.

The night before: pack the bag

0:53 The night before, pack the bag. Balls, a pump, cones, bibs, the first-aid kit, spare water and the emergency contact list. Check the first-aid kit, and replace anything used last week.

Arrival and warm-up

1:06 On the day, arrive before the players. Walk the field and look for holes, glass or standing water. Say hello to the referee, and check that the goals are secure. As players arrive, check shin guards and water bottles.

1:22 Run a warm-up that gets everyone moving. Keep the team talk short, with one focus and a reminder to enjoy the game.

During the game

1:30 During the game, run the substitution plan you wrote. Praise effort out loud. At halftime, name one thing that is working and one thing to try. Ask parents to cheer, not coach.

A worked Saturday

1:42 Here is a typical example. It is illustrative, not a specific club. A coach has fourteen players on the roster for a nine versus nine soccer game. Kickoff is ten o'clock on Saturday.

1:55 On Thursday, ten players are Going, two are Maybe, one Can't go and one has not answered. That is fourteen in all. The coach sends one reminder in the app that evening. By Friday, twelve are Going, one is Maybe and one Can't go.

2:11 Twelve players means nine on the field and three on the bench, so the coach plans the rotation. The game is two halves of thirty minutes. Nine places for sixty minutes gives five hundred forty player minutes. Shared by twelve players, that is forty-five minutes each.

2:29 The coach arrives at nine, and the players at nine fifteen. The warm-up runs from nine thirty. With a five-minute halftime, the final whistle comes at five past eleven.

After the final whistle

2:39 After the final whistle, cool down together and give each player one positive word. Then mark attendance while it is fresh: present, late, absent or excused. Check any knocks, and talk to the parent before they leave. Thank the referee and the volunteers. Then post the next game's time in the Parents channel.

How Play 2 Earn Sports helps

3:00 Now, how Play 2 Earn Sports helps. Players and parents answer Going, Maybe or Can't go, and coaches see counts and names. A coach can send one manual in-app reminder per item, at most once every twenty-four hours. Coaches and club staff mark attendance separately, as present, late, absent or excused.

3:21 When a team event, team game or club game changes, affected families get in-app, email and push notices by default, and can opt out of event email and push. Coaches and club admins use the same lineup builder. Check RSVPs early, pack the bag the night before, run your plan, and mark attendance after. The full checklist is on the page linked in the description.

3:43 Coaching one team? Start a free club account for your team. Starter is free for clubs with up to 10 teams. Thanks for watching.

Why game day goes better with a checklist

  1. Head counts arrive late

    Without an early answer from each family, the coach finds out who is missing at kickoff.

  2. The bag is packed in a hurry

    A pump, the first-aid kit or the bibs are the things most often left behind.

  3. Playing time drifts

    A substitution plan made on the sideline tends to favor whoever is standing nearest.

  4. The details live in five messages

    Families ask the same question several times when the time, field and kit are spread out.

  5. Attendance is never recorded

    By Monday, nobody remembers who was late, who was excused and who did not come.

A checklist turns each of these into a two-minute job at the right moment.

List 1 — two days before: who is coming?

  1. Check RSVPs on Thursday

    Ask families to answer Going, Maybe or Can't go for the game. Thursday gives you time to plan; Saturday morning does not.

  2. Follow up once

    If some families have not answered, send one friendly reminder, then plan with the answers you have.

  3. Send one clear message to parents

    Kickoff time, field, arrival time, what to wear and what to bring. One message with every detail works better than five small ones.

  4. Draft the lineup and the substitution plan

    Do it at home, while you are calm. Share playing time fairly, and write the plan down so an assistant can run it.

  5. Sort the rides

    If some players need a lift, ask in the parents' channel early rather than in the car park.

List 2 — the night before: pack the bag

List 2 — the night before: pack the bag
In the bagWhy
Balls and a pump Enough balls for the warm-up; the pump saves a flat ball
Cones and bibs Warm-up grids and a quick way to split groups
First-aid kit and ice packs Check it and replace anything used last week
Spare water A forgotten bottle is common; a spare jug helps the whole team
Emergency contact list One list per team, kept with the first-aid kit
The written sub plan So the plan survives a busy sideline
A spare top or two For a player who arrives in the wrong color

Keep the emergency contact list current and private. It belongs with the first-aid kit, not on a public noticeboard.

List 3 — arrival and warm-up

  1. Arrive before the players

    Fifteen minutes before the team is a good habit.

  2. Walk the field

    Look for holes, glass, rocks and standing water. Check that the goals are secure.

  3. Say hello to the referee

    A friendly word before the game sets the tone for the whole morning.

  4. Check gear as players arrive

    Shin guards, laces, water bottles and no jewelry. Adjust for your sport's equipment.

  5. Run a warm-up that gets everyone moving

    Keep it simple and familiar, so players arrive at kickoff ready.

  6. Keep the team talk short

    One focus for the day, one word of encouragement, and a reminder to enjoy the game.

List 4 — during the game

  1. Run the substitution plan you wrote

    Adjust for injuries and fatigue, not for the score.

  2. Praise effort out loud

    Specific praise ("great run back to defend") lands better than general praise.

  3. Use halftime well

    Name one thing that is working and one thing to try. Give water first, words second.

  4. Keep the sideline positive

    Ask parents to cheer and leave the coaching and refereeing to the adults with those jobs.

  5. Keep safety first

    Stop to check on any player who goes down, and follow your club's head-injury policy.

Worked example — a Saturday game for fourteen players

Illustrative example, not a specific club.

A coach has fourteen players on the roster for a nine versus nine soccer game. Kickoff is 10:00 on Saturday. The game is two halves of thirty minutes with a five-minute halftime.

Thursday: the first RSVP check.

Worked example — a Saturday game for fourteen players
AnswerPlayers
Going 10
Maybe 2
Can't go 1
No answer yet 1
Roster 14

The coach sends one reminder in the app on Thursday evening.

Friday: the plan. By Friday, twelve players are Going, one is Maybe and one Can't go (12 + 1 + 1 = 14). Twelve players means nine on the field and three on the bench.

Fair playing time. Nine places for sixty minutes gives 9 × 60 = 540 player minutes. Shared by twelve players, that is 540 ÷ 12 = 45 minutes each. The coach plans three rolling changes in each half so every player gets about forty-five minutes.

The morning.

Worked example — a Saturday game for fourteen players
TimeWhat happens
9:00 Coach arrives, walks the field, checks the goals
9:15 Players arrive; gear and water check
9:30–9:50 Warm-up
9:50 Team talk: one focus
10:00–10:30 First half
10:30–10:35 Halftime
10:35–11:05 Second half
11:05–11:15 Cool-down and one positive word each

Attendance after the game. Eleven players were present and one arrived late, which matches the twelve who said Going (11 + 1 = 12). The Maybe player did not come and is marked absent. The player who said Can't go is marked excused. In all, 11 + 1 + 1 + 1 = 14.

The arithmetic in one line. 10 + 2 + 1 + 1 = 14 on Thursday; 12 + 1 + 1 = 14 on Friday; 9 + 3 = 12 players; 9 × 60 = 540; 540 ÷ 12 = 45 minutes each; 10:00 + 30 + 5 + 30 = 11:05.

List 5 — after the final whistle

  1. Cool down together

    A short jog and stretch, then one positive word for each player.

  2. Check knocks

    Talk to the parent of any player who was hurt before they leave, and note what happened.

  3. Thank the helpers

    The referee, the volunteers and the parents who drove.

  4. Mark attendance while it is fresh

    Present, late, absent or excused.

  5. Share the next game

    Post the next time and place in the parents' channel, and say when you will next be in touch.

The game day checklist

Two days before

  1. RSVPs checked; one reminder sent to families who have not answered
  2. One message to parents: kickoff, field, arrival time, kit
  3. Lineup and substitution plan written down
  4. Rides sorted for players who need one
  5. The night before
  6. Balls, pump, cones, bibs
  7. First-aid kit checked, ice packs, emergency contact list
  8. Spare water and a spare top
  9. Arrival and warm-up
  10. Arrived before the players; field walked; goals secure
  11. Said hello to the referee
  12. Gear and water checked; warm-up done; one focus for the talk
  13. During the game
  14. Sub plan followed; effort praised; halftime: one thing working, one thing to try
  15. After the whistle
  16. Cool-down and one positive word each
  17. Knocks checked and parents told
  18. Helpers thanked; attendance marked; next game shared

How Play 2 Earn Sports supports a coach's game day

Game day runs from the same team schedule the whole club uses, inside club management software for every team.

  1. RSVPs with names

    Players and parents answer Going, Maybe or Can't go, and coaches see counts and names.

  2. One reminder, when you choose

    A coach can send one manual in-app reminder per item, at most once every 24 hours.

  3. Attendance, separate from RSVPs

    Coaches and club staff mark attendance as present, late, absent or excused.

  4. Changes reach families

    When a team event, team game or club game changes, affected families get in-app, email and push notices by default, and can opt out of event email and push.

  5. One lineup builder

    Coaches and club admins use the same lineup builder; soccer gets a pitch view.

  6. A Parents channel

    Each team has Team, Coaches and Parents channels. Coaches and guardians post in Parents, so ride questions and next-game details have one home.

  7. Coaching one team?

    Start a free club account for your team at club starter. Coaches can join their club through the coach sign-up, and the club approves them. Coaching one team on your own? Start a free club account for your team. Every organization feature is on every plan.

Frequently asked questions

Arrive before the players, walk the field, say hello to the referee and check gear as players arrive. Run a familiar warm-up and a short team talk with one focus. During the game, follow the substitution plan you wrote and praise effort. Afterwards, cool down, check knocks, thank the helpers and mark attendance.

Balls and a pump, cones, bibs, a checked first-aid kit with ice packs, spare water, the team's emergency contact list, the written substitution plan and a spare top or two. Pack it the night before, and replace anything you used from the first-aid kit last week.

Many teams ask players to arrive thirty to forty-five minutes before kickoff, so there is time for a gear check and a twenty-minute warm-up. The coach arrives a little earlier to walk the field. Put the arrival time in the same message as the kickoff time.

Ask families to answer for each game, and check the answers two days before rather than on the morning. In Play 2 Earn Sports, players and parents answer Going, Maybe or Can't go, and coaches see counts and names. A coach can send one manual in-app reminder per item, at most once every 24 hours.

An RSVP is the plan: who says they are coming. Attendance is what happened: who was present, late, absent or excused. Keeping both shows you patterns over a season. In Play 2 Earn Sports, coaches and club staff mark attendance separately from RSVPs.

Multiply the places on the field by the game length, then divide by the players available. Nine places for sixty minutes is 540 player minutes; with twelve players, that is forty-five minutes each. Write the rotation down before the game and follow it, adjusting for injuries rather than the score.

Yes. Start a free club account for your team at /club-starter. Coaches can join their club through the coach sign-up, and the club approves them. Coaching one team on your own? Start a free club account for your team. Starter is free for clubs with up to 10 teams, and every organization feature is on every plan.

Starter is free for clubs with up to 10 teams. Pro is $49.67 USD a month for 11 to 25 teams. Unlimited is $99.67 USD a month for 26 or more teams. Every organization feature is on every plan. See pricing.

Keep teams, schedules and family messages together with club management software for youth clubs, compare current plans and pricing, or request a demo.

Know who is coming. Pack once. Mark attendance after.