Field hockey team app

Field hockey team app: one place for your youth field hockey team's week

This page is for youth field hockey coaches and team managers, and the families who help them. The weekly routine works for any team; the product section comes after.

Get the app on iPhone Get the app on Android

Starter is free for clubs with up to 10 teams.

Two youth athletes ready for the season
  • Basketball
  • Hockey
  • Football
  • Baseball
  • Volleyball
  • Tennis
  • Track
  • Swimming
  • Golf
  • Martial Arts
  • Fitness
  • Lacrosse
  • Rugby
  • Cheer
  • Wrestling
  • Skating
  • Gymnastics
  • And More

Watch the video guide

Field Hockey Team App: Schedule, Availability and Lineups in One Place · Watch on YouTube

Read the video transcript

A field hockey season that runs smoothly

0:00 By the end of this video, you will know what a field hockey team app should do for your team. You will also have a simple weekly routine and a fair way to share the minutes. We will follow the field hockey coach's week. The calendar, who is coming, the lineup and shape, attendance, team messages and game changes.

What should a field hockey team app do?

0:19 A good field hockey team app does four jobs. It keeps one calendar. It collects clear answers about who is coming. It helps you set a lineup on a pitch.

0:29 And it keeps team messages in safe, separate channels. Start with the calendar. Put practices, games and tournament days in one place that families open on web and phone. Turf slots are tight and often late, so one shared calendar is easier to trust than three copies.

Who is coming on Saturday?

0:47 Ask for availability early in the week. Players and parents answer Going, Maybe or Can't go. You see the counts and the names. By Thursday, you know who you are planning for.

0:59 If a few answers are missing on Thursday, send one friendly reminder. Then call the families you still have not heard from. A short call is often quicker than another message.

Formats and shapes by age

1:11 Youth field hockey plays different formats by age, such as seven a side for younger players and eleven a side for older teams. Many leagues allow rolling substitutions. Check your league's rules for your age group. In seven a side, one keeper and six field players take the pitch.

1:27 A two-three-one shape is a simple start. Two defenders, three midfielders and one forward make six.

A worked example: a seven-a-side Saturday

1:34 Here is a typical example. It is illustrative, not a specific club. An under-twelve team plays seven a side and has twelve players. By Thursday, ten are going, one is a maybe and one has answered Can't go.

1:48 The game is four quarters of ten minutes. Split each quarter into two blocks of five minutes, for eight blocks. One keeper plays the full game. Six field spots times eight blocks is forty-eight playing blocks.

2:02 Nine field players share forty-eight blocks. Forty-eight divided by nine is five, with three left over. So three players play six blocks, and six play five. Three times six plus six times five is forty-eight.

2:17 On Friday, the maybe becomes a yes. Now ten field players share the same forty-eight blocks. Eight play five blocks and two play four. Eight times five plus two times four is forty-eight. Start those two first next week.

RSVP and attendance are different

2:33 After the game, mark attendance. The RSVP is the plan. Attendance is the record of who came: present, late, absent or excused. Keeping both helps you spot patterns early and kindly.

When the game time changes

2:47 Turf is shared by many teams, and game times move. When a time changes, change it in one place first. Then say it once, in the team's own channel, so families find the new time in one spot.

How Play 2 Earn Sports helps a field hockey team

2:59 Now, how Play 2 Earn Sports helps a field hockey team. Coaches and club admins use the same lineup builder. Field hockey gets a squad and pitch view, so you can set the lineup on the pitch. Players and parents answer Going, Maybe or Can't go, and you see counts and names.

3:18 A coach can send one manual in-app reminder per item, at most once every twenty-four hours. Coaches and club staff mark attendance separately. Each team has Team, Coaches and Parents channels. Guardians can read their child's Team channel.

3:34 When a team event, team game or club game changes, affected families get in-app, email and push notices by default. They can opt out of event email and push. Keep one calendar, ask early, plan the minutes, and mark attendance after the game. The full guide is on the page linked in the description.

3:53 Coaching one team? Start a free club account for your team. Starter is free for clubs with up to 10 teams. Thanks for watching.

What a field hockey team app should do

  1. One calendar

    Practices, games and tournament days in one place that families open on web and phone, even when turf slots are late or move.

  2. Clear answers

    Going, Maybe or Can't go for each event, with counts and names for the coach.

  3. A pitch lineup

    A lineup you set on a pitch, for seven a side up to eleven a side.

  4. Safe, separate channels

    Team talk, coach talk and parent talk kept apart, with a guardian included in any adult-to-minor private chat.

  5. Attendance

    A record of who came, separate from who said they would.

  6. Changes

    When a game time moves, the families in that game hear about it from one place.

The field hockey coach's week

The field hockey coach's week
DayJob
Sunday or Monday Check the week's turf slots, games and any tournament day in the calendar.
Monday Ask for availability for the weekend's game.
Thursday Count answers; one friendly reminder; a quick call to anyone still missing.
Friday Draft the lineup and the minutes from who is coming.
Saturday Game day; mark attendance after the game.
Sunday Note any minutes to balance next week.

Step 1

Ask early, count on Thursday

Ask for availability at the start of the week. By Thursday, you know who you are planning for. If a few answers are missing, send one friendly reminder, then call the families you still have not heard from. A short call is often quicker than another message. Remind families of the gear the game needs, such as a stick, shin guards and a mouthguard, as your league requires.

Step 2

Formats and shapes by age

Youth field hockey plays different formats by age, such as seven a side for younger players and eleven a side for older teams. Many leagues allow rolling substitutions, which makes fair minutes easier to plan. Check your league's rules for your age group.

Illustrative shapes, not rules:

Step 2 — formats and shapes by age
FormatOn the pitchA simple starting shape
7v7 Keeper + 6 2-3-1 (2 + 3 + 1 = 6)
9v9 Keeper + 8 3-3-2 (3 + 3 + 2 = 8)
11v11 Keeper + 10 4-3-3 (4 + 3 + 3 = 10)

For the organizer's side of a tournament day on turf, see the field hockey tournament schedule.

Worked example

A seven-a-side Saturday with fair minutes

Illustrative example, not a specific club. Check your league's substitution rules before you plan blocks.

An under-twelve team plays seven a side and has twelve players. By Thursday, ten are going, one is a maybe and one has answered Can't go (10 + 1 + 1 = 12).

The plan. The game is four quarters of ten minutes. The coach splits each quarter into two blocks of five minutes, for eight blocks. One keeper plays the full game; the keeper role rotates across the season. That leaves nine field players for six spots.

Worked example — a seven-a-side Saturday with fair minutes
CheckSum
Field playing blocks 6 spots × 8 blocks = 48
Blocks per player 48 ÷ 9 = 5, with 3 left over
Who plays what 3 players × 6 blocks + 6 players × 5 blocks = 18 + 30 = 48
Players resting each block 9 − 6 = 3
Rests in total 3 × 8 = 24 = 3 players × 2 rests + 6 players × 3 rests

Six blocks is thirty minutes and five blocks is twenty-five minutes.

The maybe says yes. On Friday, the maybe becomes a yes, so ten field players share the same forty-eight blocks:

Worked example — a seven-a-side Saturday with fair minutes
PlayersBlocks eachBlocks
8 5 40
2 4 8
10 48

Four players rest each block (10 − 6 = 4; 4 × 8 = 32 rest blocks = 8 × 3 + 2 × 4). The two who play four blocks this week start first next week.

Step 3

RSVP and attendance are different

The RSVP is the plan. Attendance is the record of who came: present, late, absent or excused. Keeping both helps you spot patterns early and kindly, such as a player who often says yes but arrives after warm-up, and start a friendly conversation with the family.

Step 4

When the game time changes

Turf is shared by many teams, and game times move. Change the time in one place first, then say it once in the team's own channel. Families should find the new time in one spot, not across three threads. To plan your turf practice slots, see the practice schedule template.

A game-week checklist

Checklist: a field hockey game week

  1. Game, arrival time and turf in the calendar by Monday.
  2. Availability asked on Monday; answers counted on Thursday.
  3. One reminder, then a call to anyone still missing.
  4. Format and substitution rules checked for your age group.
  5. Gear reminder sent: stick, shin guards, mouthguard, as your league requires.
  6. Lineup and minutes drafted from who is coming.
  7. Keeper plan for the game, and a rotation for the season.
  8. Attendance marked after the game.
  9. Minutes to balance next week written down.

How Play 2 Earn Sports supports a field hockey team

Play 2 Earn Sports is one team app for the whole team, inside the club. For field hockey:

  • One calendar

    The team and club calendar shows games, practices and events on web and phone.

  • A squad and pitch view

    Coaches and club admins use the same lineup builder, and field hockey gets a squad and pitch view.

  • Who is coming

    Players and parents answer Going, Maybe or Can't go, and coaches see counts and names. A coach can send one manual in-app reminder per item, at most once every 24 hours.

  • Attendance

    Coaches and club staff mark attendance (present, late, absent, excused), separately from RSVPs.

  • Channels

    Each team has Team, Coaches and Parents channels. Players, coaches and chat-enabled staff post in Team; coaches post in Coaches; coaches and guardians post in Parents. Guardians can read their child's Team channel. A private adult-to-minor chat brings a parent or guardian into the conversation until the player turns 18, and players under 14 can only DM teammates.

  • Changes

    When a team event, team game or club game changes, affected families get in-app, email and push notices by default. Families can opt out of event email and push.

  • Practices

    Practices can be created with a location. Repeating practices are set up through the club's event tools.

  • On the phone

    The app installs from the website on iPhone and Android. Tap Turn on notifications to get notices on the phone; on iPhone, add it to the Home Screen first.

Today, the minutes plan is your team's plan on paper; the lineup builder holds the lineup on the pitch. For the league's side of the season, see field hockey league scheduling software.

Coaching one team? Start a free club account for your team.

Questions

Frequentlyasked questions

Look for one calendar, clear Going, Maybe or Can't go answers with counts and names, a lineup you set on a pitch for your format, separate team, coach and parent channels with youth-safety rules, and attendance. Try it with your own team for a few weeks before the season.

Coaching one team? Start a free club account for your team at /club-starter. Starter is free for clubs with up to 10 teams, and every organization feature is on every plan. Coaches can join their club through the coach sign-up, and the club approves them. Coaching one team on your own? Start a free club account for your team.

Check your league's format for the age group, count who is coming, then pick a simple shape, such as two-three-one for seven a side or four-three-three for eleven a side. In Play 2 Earn Sports, the lineup builder gives field hockey a squad and pitch view.

Split the game into equal blocks, multiply field spots by blocks, and divide by the field players. In the example above, six spots times eight blocks is forty-eight, so nine field players get five blocks each, with three getting a sixth. Check your league's substitution rules first.

Ask early in the week. Players and parents answer Going, Maybe or Can't go, and you see the counts and names. A coach can send one manual in-app reminder per item, at most once every 24 hours.

No. This page is for field hockey on grass or turf. Ice hockey has its own page, and the lineup builder gives each sport its own surface: a pitch for field hockey and a rink for hockey.

Starter is free for clubs with up to 10 teams. Pro is $49.67 USD a month for 11 to 25 teams. Unlimited is $99.67 USD a month for 26 or more teams. Every organization feature is on every plan. See pricing.

One calendar, clear answers, fair minutes. A calmer field hockey week.

Coaching one team? Start a free club account for your team.